Smartwatch
Setup
IMPORTANT: The pack uses the Enhanced Input System of Unreal Engine, if you don't use it, you have to adjust all input events.
Input Events
In the following pictures you can see the input settings in the AC_Smartwatch.
If you are not using the Enhanced Input System, you must change these.
Character
Go to your character and add AC_Smartwatch.
In the following screen you will see the interaction event, you can customise this as you wish, what you need is marked in red.
Animation Montage
You can use the animation montage from the pack or create your own.
To make sure everything works as it should, take a look at the ABP_Manny in the demo folder.
AC_Smartwatch Settings
If you go to your character and click on AC_Smartwatch, you will see all the settings you can adjust in Details on the right.
Everything under ‘No Edit’ does not change anything.
Add widgets to the clock
Adding a widget is really easy.
Create a widget or duplicate a widget that is for the round or square clock and add the widget to the appropriate data asset.
INFO: The main screen must always be at the top of the array!
To change the clock in the game, you can do this with the data assets.
North and zero point
To set the northpoint in your game, place the BP_Northpoint somewhere outside your map where you want your northpoint to be.
You should set the zero point of your map to the same height as your landscape.
DONE
If you have any problems or bugs you can write us an e-mail or create a ticket via Discord.